Deltarune (Chapter 3) script viewer

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gml_Object_obj_dw_ch3_lancer_spin_Draw_0

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1
if (!lancer_visible)
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    exit;
3
siner++;
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image_index = round((siner / 3) * 0.3183098861837907);
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var addx = cos(siner / 3) * 16;
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var addy = sin(siner / 3) * 8;
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x = xstart + addx;
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y = ystart + addy;
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if (addx <= -8)
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    image_index = 0;
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if (addy <= -4)
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    image_index = 1;
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if (addx >= 8)
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    image_index = 2;
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if (addy >= 4)
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    image_index = 3;
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draw_self();