if (!lancer_visible) exit; siner++; image_index = round((siner / 3) * 0.3183098861837907); var addx = cos(siner / 3) * 16; var addy = sin(siner / 3) * 8; x = xstart + addx; y = ystart + addy; if (addx <= -8) image_index = 0; if (addy <= -4) image_index = 1; if (addx >= 8) image_index = 2; if (addy >= 4) image_index = 3; draw_self();