Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_dogcheck2_Create_0

(view raw script w/o annotations or w/e)
1
snd_free_all();
2
global.currentsong[0] = snd_init("ch3_board3.ogg");
3
global.currentsong[1] = mus_loop(global.currentsong[0]);
4
var _dog = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(camerax() + (view_wport[0] / 4), cameray() + (view_hport[0] / 4), spr_dog_board);
5
with (_dog)
6
{
7
    image_speed = 0.1;
8
    image_xscale = 4;
9
    image_yscale = 4;
10
}