Deltarune (Chapter 3) script viewer

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gml_Object_obj_chefs_toggles_Create_0

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t = 0;
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var i = 0;
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repeat (30)
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{
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    opt[i] = 0;
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    i++;
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    optmax[i] = 1;
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}
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function refresh_options()
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{
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    var _str = "NONE";
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    var i = 0;
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    switch (opt[i])
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    {
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        default:
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            break;
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        case 1:
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            _str = "DODGE FIRE";
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            break;
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        case 2:
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            _str = "DEFEAT GUESTS";
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            break;
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        case 3:
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            _str = "DODGE & FIGHT";
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            break;
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        case 4:
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            _str = "FIRE WHIP";
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            break;
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        case 5:
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            _str = "FIRE WHIP (HARD)";
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            break;
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        case 6:
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            _str = "DODGE FIRE (EASY)";
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            break;
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    }
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    option[i] = "microgame: " + string(opt[i]) + " " + _str;
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    optmax[i] = 6;
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    i++;
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    option[i] = "enable MUSIC: " + string(opt[i]);
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    i++;
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    option[i] = "[ START ]";
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    menu_length = array_length(option);
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}
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selected = false;
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selection = 0;
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refresh_options();
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hfast = 0;
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vfast = 0;
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t = 0;
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depth = -100;