Deltarune (Chapter 3) script viewer

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gml_Object_obj_chefs_fire_Create_0

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1
image_xscale = 2;
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image_yscale = 2;
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depth = -1;
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vspeed = -12;
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if (obj_chefs_game.microgame == 0)
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{
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    gravity = 0.3;
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    gravity_direction = 180;
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}
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falling = 0;
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fallspeed = 3;
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stationary = false;
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jumpover = 0;
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pcheck = -4;
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fallspeed = 3;
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image_speed = 1;
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image_yscale = 2;
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depth = -5;
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side = -1;
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flamewhip = false;
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floor_y = obj_chefs_kris.ystart + 50;
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minigameinsanity = false;
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forcefall = false;
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extrafar = false;
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if (i_ex(obj_chefs_init))
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    depth = obj_chefs_init.depth - 10;