image_xscale = 2; image_yscale = 2; depth = -1; vspeed = -12; if (obj_chefs_game.microgame == 0) { gravity = 0.3; gravity_direction = 180; } falling = 0; fallspeed = 3; stationary = false; jumpover = 0; pcheck = -4; fallspeed = 3; image_speed = 1; image_yscale = 2; depth = -5; side = -1; flamewhip = false; floor_y = obj_chefs_kris.ystart + 50; minigameinsanity = false; forcefall = false; extrafar = false; if (i_ex(obj_chefs_init)) depth = obj_chefs_init.depth - 10;