Deltarune (Chapter 3) script viewer

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gml_Object_obj_chaseenemy_zapper_Create_0

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1
image_speed = 0;
2
alerted = 0;
3
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
4
facing = 0;
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sprite_index = -4;
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mysprite = 3900;
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animindex = 0;
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froze = 0;
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drawtype = 0;
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memspeed = 0;
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con = 0;
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targx = x;
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targy = y;
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walkcycle = 0;
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walktime = 0;
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walkdist = 60;
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leftrange = 138;
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rightrange = 502;
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roomtarg = 156;
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encounterflag = 580;
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if (room == room_dw_b3bs_zapper_a)
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{
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    encounterflag = 581;
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    x -= 60;
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    leftrange = 220;
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    rightrange = 340;
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}
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if (room == room_dw_b3bs_zapper_b)
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{
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    encounterflag = 582;
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    x += 60;
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    leftrange = 280;
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    rightrange = 420;
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}
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if (room == room_dw_b3bs_zapper_c)
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{
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    encounterflag = 583;
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    leftrange = 158;
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    rightrange = 482;
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}
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timer = 0;
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if (global.flag[encounterflag] == 0)
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{
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}
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else
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{
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}