Deltarune (Chapter 3) script viewer

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gml_Object_obj_ch3_GSD01_screen_scroll_Draw_0

(view raw script w/o annotations or w/e)
1
if (!screen_active)
2
    exit;
3
if (battle_screenshot == -4)
4
    battle_screenshot = sprite_create_from_surface(application_surface, 0, 0, view_wport[0], view_hport[0], false, true, 0, 0);
5
draw_enable_alphablend(false);
6
draw_sprite_ext(battle_screenshot, 0, screen_x_offset, cameray(), 1, 1, 0, c_white, 1);
7
draw_enable_alphablend(true);