if (!screen_active) exit; if (battle_screenshot == -4) battle_screenshot = sprite_create_from_surface(application_surface, 0, 0, view_wport[0], view_hport[0], false, true, 0, 0); draw_enable_alphablend(false); draw_sprite_ext(battle_screenshot, 0, screen_x_offset, cameray(), 1, 1, 0, c_white, 1); draw_enable_alphablend(true);