Deltarune (Chapter 3) script viewer

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gml_Object_obj_ch3_GSB03_Create_0

(view raw script w/o annotations or w/e)
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con = -1;
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customcon = 0;
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saveload = false;
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if (global.plot >= 140 && global.plot < 150)
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{
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scr_setparty
scr_setparty

function
scr_setparty(arg0, arg1, arg2)
{ var kris = obj_mainchara; var slot = 0; var __make = true; if (!i_ex(kris)) __make = false;
scr_losechar();
safe_delete(obj_caterpillarchara); if (arg0 == true) {
scr_getchar(2);
if (__make) { with (
scr_makecaterpillar(kris.x, kris.y, 2, slot))
{ halign = (global.darkzone == 0) ? 3 : 6; valign = (global.darkzone == 0) ? 6 : 16; x -= halign; y -= valign; } } slot++; } if (arg1 == true) {
scr_getchar(3);
if (__make) { with (
scr_makecaterpillar(kris.x, kris.y, 3, slot))
{ halign = 2; valign = 12; x -= halign; y -= valign; } } slot++; } if (arg2 == true) {
scr_getchar(4);
if (__make) { with (
scr_makecaterpillar(kris.x, kris.y, 4, slot))
{ halign = (global.darkzone == 0) ? 2 : 4; valign = (global.darkzone == 0) ? 9 : 18; x -= halign; y -= valign; } } slot++; } }
(1, 1, 0);
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    if (
scr_debug
scr_debug

function
scr_debug()
{ if (global.debug == 1) return 1; }
() && !i_ex(obj_round_evaluation))
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    {
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        instance_create(0, 0, obj_round_evaluation);
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        exit;
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    }
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    con = 0;
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    show_credits = false;
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    credits = -4;
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    credits_stop = false;
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    word_display = false;
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    change_rooms = false;
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    blackall = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(-10, -10, spr_pixel_white);
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    blackall.image_xscale = 999;
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    blackall.image_yscale = 999;
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    blackall.depth = 100;
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    blackall.image_blend = c_black;
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    blackall.image_alpha = 0;
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    funometer = instance_create(camerax() + view_wport[0] + 80, 17, obj_dw_tv_funometer);
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    funometer.fun = 0;
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    funometer.depth = 699990;
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    audience_cheer = instance_find(obj_ch3_audience, 0);
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    gameshow_screen = instance_find(obj_dw_gameshow_screen, 0);
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    border_switch = false;
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}
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else
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{
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    instance_destroy();
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}