|
1
|
if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} ())
|
|
2
|
{
|
|
3
|
if (!(scr_havecharscr_havechar
function scr_havechar(arg0)
{
var checker = arg0;
if (checker == "susie" || checker == "su" || checker == "s")
checker = 2;
if (checker == "ralsei" || checker == "ra" || checker == "r")
checker = 3;
if (checker == "noelle" || checker == "no" || checker == "n")
checker = 4;
_rreturn = 0;
if (global.char[0] == checker)
_rreturn = 1;
if (global.char[1] == checker)
_rreturn = 1;
if (global.char[2] == checker)
_rreturn = 1;
return _rreturn;
} (2) && scr_havecharscr_havechar
function scr_havechar(arg0)
{
var checker = arg0;
if (checker == "susie" || checker == "su" || checker == "s")
checker = 2;
if (checker == "ralsei" || checker == "ra" || checker == "r")
checker = 3;
if (checker == "noelle" || checker == "no" || checker == "n")
checker = 4;
_rreturn = 0;
if (global.char[0] == checker)
_rreturn = 1;
if (global.char[1] == checker)
_rreturn = 1;
if (global.char[2] == checker)
_rreturn = 1;
return _rreturn;
} (3)))
|
|
4
|
{
|
|
5
|
scr_losecharscr_losechar
function scr_losechar()
{
global.char[2] = 0;
global.char[1] = 0;
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
global.submenu = 0;
global.charselect = -1;
for (i = 0; i < 36; i += 1)
global.submenucoord[i] = 0;
} ();
|
|
6
|
scr_getcharscr_getchar
function scr_getchar(arg0)
{
switch (arg0)
{
case "kr":
case "kris":
arg0 = 1;
break;
case "su":
case "susie":
arg0 = 2;
break;
case "ra":
case "ralsei":
arg0 = 3;
break;
case "no":
case "noelle":
arg0 = 4;
break;
}
var characterToGet = arg0;
getchar = 0;
if (global.char[0] == 0)
{
global.char[0] = characterToGet;
getchar = 1;
}
if (global.char[1] == 0 && getchar == 0)
{
global.char[1] = characterToGet;
getchar = 1;
}
if (global.char[2] == 0 && getchar == 0)
{
global.char[2] = characterToGet;
getchar = 1;
}
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
} (2);
|
|
7
|
scr_getcharscr_getchar
function scr_getchar(arg0)
{
switch (arg0)
{
case "kr":
case "kris":
arg0 = 1;
break;
case "su":
case "susie":
arg0 = 2;
break;
case "ra":
case "ralsei":
arg0 = 3;
break;
case "no":
case "noelle":
arg0 = 4;
break;
}
var characterToGet = arg0;
getchar = 0;
if (global.char[0] == 0)
{
global.char[0] = characterToGet;
getchar = 1;
}
if (global.char[1] == 0 && getchar == 0)
{
global.char[1] = characterToGet;
getchar = 1;
}
if (global.char[2] == 0 && getchar == 0)
{
global.char[2] = characterToGet;
getchar = 1;
}
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
} (3);
|
|
8
|
room_restart();
|
|
9
|
}
|
|
10
|
global.flag[7 disable_menu?] = 1;
|
|
11
|
}
|
|
12
|
global.facing = 2;
|
|
13
|
kris = 1185;
|
|
14
|
kris.freeze = true;
|
|
15
|
ralsei = 0;
|
|
16
|
susie = 0;
|
|
17
|
init = 0;
|
|
18
|
with (obj_mainchara)
|
|
19
|
cutscene = 1;
|
|
20
|
depth = 100000;
|
|
21
|
gameconsole = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (202, 322, spr_gameshow_console);
|
|
22
|
gameconsole.depth = 99985;
|
|
23
|
wires = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (gameconsole.x + 84, gameconsole.y + 24, spr_controllerwires_ksr);
|
|
24
|
wires.depth = gameconsole.depth - 1;
|
|
25
|
couch = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (0, 452, spr_gameshow_couch);
|
|
26
|
couch.depth = 94980;
|
|
27
|
playerpodiums = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (128, 438, spr_gameshow_playerpodiums);
|
|
28
|
playerpodiums.depth = couch.depth + 1;
|
|
29
|
bgfloor = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (0, 318, spr_gameshow_floor);
|
|
30
|
bgfloor.depth = 99994;
|
|
31
|
bgwall = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (0, 0, spr_gameshow_wall);
|
|
32
|
bgwall.depth = 99995;
|
|
33
|
tvframe = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (96, 0, spr_gameshow_tvframe);
|
|
34
|
tvframe.depth = 99990;
|
|
35
|
tenna = instance_create(484, 576, obj_actor_tenna);
|
|
36
|
tenna.preset = 0;
|
|
37
|
tenna.depth = couch.depth + 200;
|
|
38
|
tenna.auto_depth = 0;
|
|
39
|
tenna.sprite_index = spr_tenna_faceaway;
|
|
40
|
kris_board = 0;
|
|
41
|
susie_board = 0;
|
|
42
|
ralsei_board = 0;
|
|
43
|
kr_healthbar = 0;
|
|
44
|
su_healthbar = 0;
|
|
45
|
ra_healthbar = 0;
|
|
46
|
inventory = 0;
|
|
47
|
scoreboard = 0;
|
|
48
|
talkcon = 0;
|
|
49
|
invulnerable = 0;
|
|
50
|
couchsolid = instance_create(couch.x, couch.y + 20, obj_solidblocksized);
|
|
51
|
couchsolid.image_xscale = sprite_get_width(couch.sprite_index) / 20;
|
|
52
|
if (room == room_board_1)
|
|
53
|
{
|
|
54
|
pausetime = 15;
|
|
55
|
transition = instance_create(0, 0, obj_board_transition);
|
|
56
|
transition.prefill = 1;
|
|
57
|
transition.con = 2;
|
|
58
|
transition.timer = 13;
|
|
59
|
}
|
|
60
|
boardmusic = "board_zelda.ogg";
|
|
61
|
if (room == room_board_2)
|
|
62
|
boardmusic = "tenna_island.ogg";
|
|
63
|
if (room == room_board_3)
|
|
64
|
boardmusic = "ch3_board3.ogg";
|
|
65
|
if (room == room_board_3b)
|
|
66
|
boardmusic = "ch3_board3.ogg";
|