if (scr_debug()) { if (!(scr_havechar(2) && scr_havechar(3))) { scr_losechar(); scr_getchar(2); scr_getchar(3); room_restart(); } global.flag[7] = 1; } global.facing = 2; kris = 1185; kris.freeze = true; ralsei = 0; susie = 0; init = 0; with (obj_mainchara) cutscene = 1; depth = 100000; gameconsole = scr_dark_marker(202, 322, spr_gameshow_console); gameconsole.depth = 99985; wires = scr_dark_marker(gameconsole.x + 84, gameconsole.y + 24, spr_controllerwires_ksr); wires.depth = gameconsole.depth - 1; couch = scr_dark_marker(0, 452, spr_gameshow_couch); couch.depth = 94980; playerpodiums = scr_dark_marker(128, 438, spr_gameshow_playerpodiums); playerpodiums.depth = couch.depth + 1; bgfloor = scr_dark_marker(0, 318, spr_gameshow_floor); bgfloor.depth = 99994; bgwall = scr_dark_marker(0, 0, spr_gameshow_wall); bgwall.depth = 99995; tvframe = scr_dark_marker(96, 0, spr_gameshow_tvframe); tvframe.depth = 99990; tenna = instance_create(484, 576, obj_actor_tenna); tenna.preset = 0; tenna.depth = couch.depth + 200; tenna.auto_depth = 0; tenna.sprite_index = spr_tenna_faceaway; kris_board = 0; susie_board = 0; ralsei_board = 0; kr_healthbar = 0; su_healthbar = 0; ra_healthbar = 0; inventory = 0; scoreboard = 0; talkcon = 0; invulnerable = 0; couchsolid = instance_create(couch.x, couch.y + 20, obj_solidblocksized); couchsolid.image_xscale = sprite_get_width(couch.sprite_index) / 20; if (room == room_board_1) { pausetime = 15; transition = instance_create(0, 0, obj_board_transition); transition.prefill = 1; transition.con = 2; transition.timer = 13; } boardmusic = "board_zelda.ogg"; if (room == room_board_2) boardmusic = "tenna_island.ogg"; if (room == room_board_3) boardmusic = "ch3_board3.ogg"; if (room == room_board_3b) boardmusic = "ch3_board3.ogg";