|
1
|
alarm[0] = 210 - (130 * ((obj_ch3_b4_chef_controller.timer_max - obj_ch3_b4_chef_controller.timer) / obj_ch3_b4_chef_controller.timer_max)); gml_Object_obj_ch3_b4_chef_spawner_Alarm_0.gml
alarm[0] = 210 - (130 * ((obj_ch3_b4_chef_controller.timer_max - obj_ch3_b4_chef_controller.timer) / obj_ch3_b4_chef_controller.timer_max));
var _max = obj_ch3_b4_chef_controller.timer_max;
var _t = clamp(obj_ch3_b4_chef_controller.timer, 15, _max);
var _r = (_max - _t) / _max;
alarm[0] = (57 - (30 * _r)) / 2;
var fire = instance_create(x, y, obj_ch3_b4_chef_fire);
with (fire)
{
side = other.side;
gravity_direction = 90 + (90 * side);
}
|
|
2
|
var _max = obj_ch3_b4_chef_controller.timer_max;
|
|
3
|
var _t = clamp(obj_ch3_b4_chef_controller.timer, 15, _max);
|
|
4
|
var _r = (_max - _t) / _max;
|
|
5
|
alarm[0] = (57 - (30 * _r)) / 2; gml_Object_obj_ch3_b4_chef_spawner_Alarm_0.gml
alarm[0] = 210 - (130 * ((obj_ch3_b4_chef_controller.timer_max - obj_ch3_b4_chef_controller.timer) / obj_ch3_b4_chef_controller.timer_max));
var _max = obj_ch3_b4_chef_controller.timer_max;
var _t = clamp(obj_ch3_b4_chef_controller.timer, 15, _max);
var _r = (_max - _t) / _max;
alarm[0] = (57 - (30 * _r)) / 2;
var fire = instance_create(x, y, obj_ch3_b4_chef_fire);
with (fire)
{
side = other.side;
gravity_direction = 90 + (90 * side);
}
|
|
6
|
var fire = instance_create(x, y, obj_ch3_b4_chef_fire);
|
|
7
|
with (fire)
|
|
8
|
{
|
|
9
|
side = other.side;
|
|
10
|
gravity_direction = 90 + (90 * side);
|
|
11
|
}
|