Deltarune (Chapter 3) script viewer

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gml_Object_obj_ch3_b4_chef_fire_Step_1

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1
if (!on_fire)
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    hspeed = clamp_gradual(hspeed, 0, 0, 1);
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if (obj_ch3_b4_chef_controller.gameover)
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{
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    speed = 0;
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    exit;
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}
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if (y >= floor_y && falling)
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{
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    y = floor_y;
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    instance_destroy();
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    exit;
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}
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if (!falling && y < -16)
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{
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    falling = true;
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    vspeed = fallspeed;
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    x = 320 + (irandom(124) * choose(-1, 1));
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    y = -16;
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}
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if (falling)
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{
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    fallspeed = 3 + (1 * ((90 - obj_ch3_b4_chef_controller.timer) / 60));
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    vspeed = fallspeed;
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}