if (!on_fire) hspeed = clamp_gradual(hspeed, 0, 0, 1); if (obj_ch3_b4_chef_controller.gameover) { speed = 0; exit; } if (y >= floor_y && falling) { y = floor_y; instance_destroy(); exit; } if (!falling && y < -16) { falling = true; vspeed = fallspeed; x = 320 + (irandom(124) * choose(-1, 1)); y = -16; } if (falling) { fallspeed = 3 + (1 * ((90 - obj_ch3_b4_chef_controller.timer) / 60)); vspeed = fallspeed; }