Deltarune (Chapter 3) script viewer

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gml_Object_obj_ch3_b4_chef_fire_Create_0

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1
image_xscale = 2;
2
image_yscale = 2;
3
depth = 6000;
4
vspeed = -12;
5
fixate = -4;
6
fixate_y = 0;
7
falling = false;
8
fallspeed = 3;
9
caught = false;
10
thrown = false;
11
eaten = 0;
12
firedie = true;
13
gameover = false;
14
image_speed = 1;
15
on_fire = false;
16
floor_y = obj_ch3_b4_chef_kris.ystart + 40;