image_xscale = 2; image_yscale = 2; depth = 6000; vspeed = -12; fixate = -4; fixate_y = 0; falling = false; fallspeed = 3; caught = false; thrown = false; eaten = 0; firedie = true; gameover = false; image_speed = 1; on_fire = false; floor_y = obj_ch3_b4_chef_kris.ystart + 40;