Deltarune (Chapter 3) script viewer

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gml_Object_obj_bullet_dice_shockwave_Create_0

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scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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destroyonhit = 0;
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grazepoints = 14;
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timer = 0;
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count = 10;
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damage = 55;
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target = 4;
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image_speed = 0.5;
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mask_index = spr_nothing;
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if (i_ex(obj_volumeup))
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{
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    image_xscale += 1.5;
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    image_yscale += 1.5;
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    grazepoints = 12;
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}