scr_bullet_init(); destroyonhit = 0; grazepoints = 14; timer = 0; count = 10; damage = 55; target = 4; image_speed = 0.5; mask_index = spr_nothing; if (i_ex(obj_volumeup)) { image_xscale += 1.5; image_yscale += 1.5; grazepoints = 12; }