Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_waterfall_Draw_0

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if (active == 1)
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{
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    if (wither == 1)
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        instance_destroy();
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    animtimer += 0.125;
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    for (var i = 0; i < (image_xscale / 2); i++)
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    {
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        for (var j = 0; j < (image_yscale / 2); j++)
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            draw_sprite_ext(sprite_index, animtimer, x + (i * 32), y + (j * 32), 2, 2, 0, c_white, 1);
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    }
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}