if (active == 1) { if (wither == 1) instance_destroy(); animtimer += 0.125; for (var i = 0; i < (image_xscale / 2); i++) { for (var j = 0; j < (image_yscale / 2); j++) draw_sprite_ext(sprite_index, animtimer, x + (i * 32), y + (j * 32), 2, 2, 0, c_white, 1); } }