Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_tree_grayscale_Create_0

(view raw script w/o annotations or w/e)
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event_inherited();
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coolbeat = 0;
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con = 0;
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timer = 0;
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active = false;
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image_speed = 0.0625;
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color[0] = #FF3674;
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color[1] = #EA00FF;
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color[2] = #3000FF;
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color[3] = #008AFF;
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color[4] = #00FFC0;
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color[5] = #00FF06;
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color[6] = #B4FF00;
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image_blend = color[0];
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colorindex = 0;
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init = 0;
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bosstimer = 0;
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bossblush = 0;
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bosscon = 0;
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myinteract = 0;
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mysolid = 0;
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buffer = 0;
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treemus = 0;
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if (room == room_board_2_sword)
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{
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    fakeground = 
scr_board_marker
scr_board_marker

function
scr_board_marker()
{ var _thismarker = instance_create(argument0, argument1, obj_board_marker); _thismarker.sprite_index = argument2; _thismarker.image_xscale = 2; _thismarker.image_yscale = 2; if (argument_count >= 4) _thismarker.image_speed = argument3; if (argument_count >= 5) { if (argument4 != -1) _thismarker.depth = argument4; } if (argument_count >= 6) _thismarker.image_xscale = argument5; if (argument_count >= 6) _thismarker.image_yscale = argument5; if (argument_count >= 7) _thismarker.animateonce = argument6; return _thismarker; }
(x, y, spr_board_b3fakedirt, 0, 999995, 2);
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    bosscon = 72;
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}