event_inherited(); coolbeat = 0; con = 0; timer = 0; active = false; image_speed = 0.0625; color[0] = #FF3674; color[1] = #EA00FF; color[2] = #3000FF; color[3] = #008AFF; color[4] = #00FFC0; color[5] = #00FF06; color[6] = #B4FF00; image_blend = color[0]; colorindex = 0; init = 0; bosstimer = 0; bossblush = 0; bosscon = 0; myinteract = 0; mysolid = 0; buffer = 0; treemus = 0; if (room == room_board_2_sword) { fakeground = scr_board_marker(x, y, spr_board_b3fakedirt, 0, 999995, 2); bosscon = 72; }