Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_tree_Create_0

(view raw script w/o annotations or w/e)
1
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
2
active = 0;
3
buffer = 0;
4
myhealth = 1;
5
wither = 0;
6
defense = 3;
7
depth = 999990;
8
sprite_index = spr_board_b1tree_left;
9
image_speed = 0.125;
10
if (room == room_board_dungeon_2 || room == room_board_dungeon_3)
11
    sprite_index = spr_board_b2dungeontree;
12
dir = choose(0, 1);
13
kris = 0;
14
sndbuff = 0;
15
pauseAnim = 0;
16
if (
scr_swordroom
scr_swordroom

function
scr_swordroom()
{ if (room == room_board_dungeon_2 || room == room_board_dungeon_3 || room == room_board_sword_intro || room == room_board_1_sword || room == room_board_1_sword_trees || room == room_board_preshadowmantle || room == room_board_preshadowmantle_repeat || room == room_shadowmantle || room == room_board_prepostshadowmantle || room == room_board_postshadowmantle || room == room_board_2_sword || room == room_board_3_sword) return true; else return false; }
())
17
{
18
    image_speed = 0;
19
    image_index = 0;
20
}
21
remspeed = image_speed;
22
init = 0;