scr_darksize(); active = 0; buffer = 0; myhealth = 1; wither = 0; defense = 3; depth = 999990; sprite_index = spr_board_b1tree_left; image_speed = 0.125; if (room == room_board_dungeon_2 || room == room_board_dungeon_3) sprite_index = spr_board_b2dungeontree; dir = choose(0, 1); kris = 0; sndbuff = 0; pauseAnim = 0; if (scr_swordroom()) { image_speed = 0; image_index = 0; } remspeed = image_speed; init = 0;