Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_transition_Draw_0

(view raw script w/o annotations or w/e)
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var screenx = 128;
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var screeny = 64;
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if (room == room_dw_puzzlecloset_3)
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{
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    screenx = 2688;
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    screeny = 608;
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}
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for (var i = 0; i < width; i++)
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{
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    for (var j = 0; j < height; j++)
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    {
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        if (tile[i][j] == 1)
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            draw_sprite_ext(spr_board_blacktile, 0, screenx + (i * 16), screeny + (j * 16), 1, 1, 0, c_white, 1);
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    }
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}