var screenx = 128; var screeny = 64; if (room == room_dw_puzzlecloset_3) { screenx = 2688; screeny = 608; } for (var i = 0; i < width; i++) { for (var j = 0; j < height; j++) { if (tile[i][j] == 1) draw_sprite_ext(spr_board_blacktile, 0, screenx + (i * 16), screeny + (j * 16), 1, 1, 0, c_white, 1); } }