Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_transition_Create_0

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depth = 600000;
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con = 0;
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timer = 0;
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transitionspeed = 3;
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tilescovered = 0;
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pausetime = 15;
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width = 24;
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height = 16;
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for (var i = 0; i < width; i += 1)
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{
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    for (var j = 0; j < height; j += 1)
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        tile[i][j] = 0;
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}
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type = 0;
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prefill = 0;
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interactResetter = false;
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triggered = 0;
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s_curcol = 0;
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if (i_ex(obj_gameshow_swordroute))
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    s_curcol = obj_gameshow_swordroute.screencolor;
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forcecolor = -1;