depth = 600000; con = 0; timer = 0; transitionspeed = 3; tilescovered = 0; pausetime = 15; width = 24; height = 16; for (var i = 0; i < width; i += 1) { for (var j = 0; j < height; j += 1) tile[i][j] = 0; } type = 0; prefill = 0; interactResetter = false; triggered = 0; s_curcol = 0; if (i_ex(obj_gameshow_swordroute)) s_curcol = obj_gameshow_swordroute.screencolor; forcecolor = -1;