Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_touch_warp_Collision_obj_mainchara_board

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1
if (i_ex(obj_board_camera) && tiledone == 0)
2
{
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    obj_board_camera.shift = "warptile";
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    obj_board_camera.warpx = warpx;
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    obj_board_camera.warpy = warpy;
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    obj_board_camera.playerX = playx;
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    obj_board_camera.playerY = playy;
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    obj_board_camera.movetype = movetype;
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    tiledone = 1;
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}