if (i_ex(obj_board_camera) && tiledone == 0) { obj_board_camera.shift = "warptile"; obj_board_camera.warpx = warpx; obj_board_camera.warpy = warpy; obj_board_camera.playerX = playx; obj_board_camera.playerY = playy; obj_board_camera.movetype = movetype; tiledone = 1; }