Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_squaretransition_Create_0

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timer = 0;
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active = false;
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clearrate = 2;
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for (var i = 0; i < 13; i++)
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{
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    for (var ii = 0; ii < 8; ii++)
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        square[i][ii] = 1;
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}
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mycolor = c_black;
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special = "none";
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completed = false;
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baramount = 7;
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if (i_ex(obj_gameshow_swordroute))
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{
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}
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doom = false;