timer = 0; active = false; clearrate = 2; for (var i = 0; i < 13; i++) { for (var ii = 0; ii < 8; ii++) square[i][ii] = 1; } mycolor = c_black; special = "none"; completed = false; baramount = 7; if (i_ex(obj_gameshow_swordroute)) { } doom = false;