Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_shallowwater_Draw_0

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if (active)
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{
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    waterindex += 0.125;
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    for (var i = 0; i < (image_xscale / 2); i++)
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    {
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        for (var ii = 0; ii < (image_yscale / 2); ii++)
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            draw_sprite_ext(spr_board_shallowwater, waterindex, x + (i * 32), y + (ii * 32), 2, 2, 0, c_white, 1);
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    }
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}