Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_shadowgunner_Draw_0

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1
if (facing == 0)
2
    draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, image_angle, image_blend, image_alpha);
3
if (facing == 1)
4
    draw_sprite_ext(sprite_index, image_index, x + 32, y, -2, 2, image_angle, image_blend, image_alpha);