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2
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scr_board_sword_repeatscr_board_sword_repeat
function scr_board_sword_repeat()
{
timer++;
if (timer == 1)
{
with (obj_board_squaretransition)
instance_destroy();
obj_mainchara_board.facing = 2;
global.interact = 1;
with (instance_create(board_tilex(0), board_tiley(-1), obj_puzzlecloset_tvturnon))
{
width = 384;
height = 288;
}
}
if (timer == 15)
{
if (room == room_board_1_sword || room == room_board_2_sword || room == room_board_3_sword)
scr_musicer("board_ocean.ogg", 1, undefined, undefined, 60);
with (obj_puzzlecloset_tvturnon)
turnon = true;
snd = snd_play_x(snd_tv_poweron, 0.4, 0.5);
snd_volume(snd, 0, 15);
snd = snd_play_x(snd_tv_poweron, 0.6, 2);
snd_volume(snd, 0, 15);
}
if (timer == 18)
{
with (obj_board_screenColorChanger)
{
if (x >= 128 && x <= 512 && y >= 64 && y <= 320)
{
init = 0;
force = 8;
active = 1;
roomstart = 60;
}
}
}
if (timer < 30)
global.interact = 1;
if (timer == 30)
{
global.swordboardeath = 0;
global.interact = 0;
con++;
}
} ();
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