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1
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function scr_board_sword_repeatscr_board_sword_repeat
function scr_board_sword_repeat()
{
timer++;
if (timer == 1)
{
with (obj_board_squaretransition)
instance_destroy();
obj_mainchara_board.facing = 2;
global.interact = 1;
with (instance_create(board_tilex(0), board_tiley(-1), obj_puzzlecloset_tvturnon))
{
width = 384;
height = 288;
}
}
if (timer == 15)
{
if (room == room_board_1_sword || room == room_board_2_sword || room == room_board_3_sword)
scr_musicer("board_ocean.ogg", 1, undefined, undefined, 60);
with (obj_puzzlecloset_tvturnon)
turnon = true;
snd = snd_play_x(snd_tv_poweron, 0.4, 0.5);
snd_volume(snd, 0, 15);
snd = snd_play_x(snd_tv_poweron, 0.6, 2);
snd_volume(snd, 0, 15);
}
if (timer == 18)
{
with (obj_board_screenColorChanger)
{
if (x >= 128 && x <= 512 && y >= 64 && y <= 320)
{
init = 0;
force = 8;
active = 1;
roomstart = 60;
}
}
}
if (timer < 30)
global.interact = 1;
if (timer == 30)
{
global.swordboardeath = 0;
global.interact = 0;
con++;
}
} ()
|
|
2
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{
|
|
3
|
timer++;
|
|
4
|
if (timer == 1)
|
|
5
|
{
|
|
6
|
with (obj_board_squaretransition)
|
|
7
|
instance_destroy();
|
|
8
|
obj_mainchara_board.facing = 2;
|
|
9
|
global.interact = 1;
|
|
10
|
with (instance_create(board_tilex(0), board_tiley(-1), obj_puzzlecloset_tvturnon))
|
|
11
|
{
|
|
12
|
width = 384;
|
|
13
|
height = 288;
|
|
14
|
}
|
|
15
|
}
|
|
16
|
if (timer == 15)
|
|
17
|
{
|
|
18
|
if (room == room_board_1_sword || room == room_board_2_sword || room == room_board_3_sword)
|
|
19
|
scr_musicerscr_musicer
function scr_musicer(arg0 = "dogcheck.ogg", arg1 = 0.7, arg2 = 1, arg3 = 0, arg4 = -1)
{
var musicer = instance_create_depth(0, 0, 0, obj_musicer_gen);
musicer.song = arg0;
musicer.volume = arg1;
musicer.pitch = arg2;
musicer.delay = arg3;
musicer.fadein = arg4;
return musicer;
} ("board_ocean.ogg", 1, undefined, undefined, 60);
|
|
20
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with (obj_puzzlecloset_tvturnon)
|
|
21
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turnon = true;
|
|
22
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snd = snd_play_x(snd_tv_poweron, 0.4, 0.5);
|
|
23
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snd_volume(snd, 0, 15);
|
|
24
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snd = snd_play_x(snd_tv_poweron, 0.6, 2);
|
|
25
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snd_volume(snd, 0, 15);
|
|
26
|
}
|
|
27
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if (timer == 18)
|
|
28
|
{
|
|
29
|
with (obj_board_screenColorChanger)
|
|
30
|
{
|
|
31
|
if (x >= 128 && x <= 512 && y >= 64 && y <= 320)
|
|
32
|
{
|
|
33
|
init = 0;
|
|
34
|
force = 8;
|
|
35
|
active = 1;
|
|
36
|
roomstart = 60;
|
|
37
|
}
|
|
38
|
}
|
|
39
|
}
|
|
40
|
if (timer < 30)
|
|
41
|
global.interact = 1;
|
|
42
|
if (timer == 30)
|
|
43
|
{
|
|
44
|
global.swordboardeath = 0;
|
|
45
|
global.interact = 0;
|
|
46
|
con++;
|
|
47
|
}
|
|
48
|
}
|