Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_preshadowmantle_Create_0

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1
active = 0;
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con = 0;
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kris = 0;
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depth = 999998;
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darknessamt = 1;
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startmusic = 0;
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roomstartMusic = 0;
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if (global.flag[1002 fought_shadowmantle] == 1)
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{
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}