Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_playercamera_Other_11

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1
con++;
2
picturetaken = true;
3
snd_play_x(snd_camera_flash, 1, 1);
4
if (room == room_dw_puzzlecloset_3)
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{
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    if (global.flag[1231 parent_lock_3_done] == 0)
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        global.flag[1245 num_parent_photos]++;
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    debug_message("photocount=" + string(global.flag[1245 num_parent_photos]));
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}