|
1
|
var xmin = board_tilex(0);
|
|
2
|
var ymin = board_tiley(0);
|
|
3
|
var xmax = board_tilex(12 - camwidth);
|
|
4
|
var ymax = board_tiley(8 - camheight);
|
|
5
|
if (room == room_dw_b3bs_cheaterpippins)
|
|
6
|
{
|
|
7
|
xmin = 256;
|
|
8
|
ymin = 64;
|
|
9
|
xmax = 416;
|
|
10
|
ymax = 128;
|
|
11
|
}
|
|
12
|
if (room == room_dw_puzzlecloset_2)
|
|
13
|
{
|
|
14
|
xmin = 3008;
|
|
15
|
ymin = 192;
|
|
16
|
xmax = 3488;
|
|
17
|
ymax = 448;
|
|
18
|
}
|
|
19
|
if (room == room_dw_puzzlecloset_3)
|
|
20
|
{
|
|
21
|
xmin = 2688;
|
|
22
|
ymin = 608;
|
|
23
|
xmax = xmin + 256;
|
|
24
|
ymax = ymin + 160;
|
|
25
|
}
|
|
26
|
x = clamp(x, xmin, xmax);
|
|
27
|
y = clamp(y, ymin, ymax);
|
|
28
|
var amt = rectprog;
|
|
29
|
amt = clamp(amt, 0, 1);
|
|
30
|
draw_sprite_ext(spr_pxwhite, 0, x, y, camwidth * 32, scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} ((camheight / 2) * 32 * amt), 0, c_white, 1);
|
|
31
|
draw_sprite_ext(spr_pxwhite, 0, x, y + (camheight * 32), camwidth * 32, -scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} ((camheight / 2) * 32 * amt), 0, c_white, 1);
|
|
32
|
draw_sprite_ext(spr_pxwhite, 0, x + (camwidth * 32), y, -scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} ((camwidth / 2) * 32 * amt), camheight * 32, 0, c_white, 1);
|
|
33
|
draw_sprite_ext(spr_pxwhite, 0, x, y, scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} ((camwidth / 2) * 32 * amt), camheight * 32, 0, c_white, 1);
|
|
34
|
if (cameraframe)
|
|
35
|
{
|
|
36
|
for (var i = 0; i < camwidth; i++)
|
|
37
|
{
|
|
38
|
draw_sprite_ext(spr_board_playercamera, 1, x + (i * 32), y, 2, 2, 0, c_white, 1);
|
|
39
|
draw_sprite_ext(spr_board_playercamera, 6, x + (i * 32), y + ((camheight - 1) * 32), 2, 2, 0, c_white, 1);
|
|
40
|
}
|
|
41
|
for (var i = 0; i < camheight; i++)
|
|
42
|
{
|
|
43
|
draw_sprite_ext(spr_board_playercamera, 3, x, y + (i * 32), 2, 2, 0, c_white, 1);
|
|
44
|
draw_sprite_ext(spr_board_playercamera, 4, x + ((camwidth - 1) * 32), y + (i * 32), 2, 2, 0, c_white, 1);
|
|
45
|
}
|
|
46
|
draw_sprite_ext(spr_board_playercamera, 0, x, y, 2, 2, 0, c_white, 1);
|
|
47
|
draw_sprite_ext(spr_board_playercamera, 2, x + (32 * (camwidth - 1)), y, 2, 2, 0, c_white, 1);
|
|
48
|
draw_sprite_ext(spr_board_playercamera, 5, x, y + (32 * (camheight - 1)), 2, 2, 0, c_white, 1);
|
|
49
|
draw_sprite_ext(spr_board_playercamera, 7, x + (32 * (camwidth - 1)), y + (32 * (camheight - 1)), 2, 2, 0, c_white, 1);
|
|
50
|
}
|
|
51
|
if (con == 0)
|
|
52
|
{
|
|
53
|
arrowtimer++;
|
|
54
|
if ((arrowtimer % 15) == 0)
|
|
55
|
arrowdraw = 1 - arrowdraw;
|
|
56
|
if (arrowdraw)
|
|
57
|
{
|
|
58
|
draw_sprite_ext(spr_board_playercamera_arrow, 0, x - 4, scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} ((y + ((camheight / 2) * 32)) - 8), 2, 2, -90, c_white, 1);
|
|
59
|
draw_sprite_ext(spr_board_playercamera_arrow, 0, x + (camwidth * 32) + 4, scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} (y + ((camheight / 2) * 32) + 8), 2, 2, 90, c_white, 1);
|
|
60
|
draw_sprite_ext(spr_board_playercamera_arrow, 0, scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} (x + 8 + ((camwidth / 2) * 32)), scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} (y) - 4, 2, 2, 180, c_white, 1);
|
|
61
|
draw_sprite_ext(spr_board_playercamera_arrow, 0, scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} ((x - 8) + ((camwidth / 2) * 32)), scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} (y + (camheight * 32) + 4), 2, 2, 0, c_white, 1);
|
|
62
|
}
|
|
63
|
}
|