Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_oasis_sword_Draw_0

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animindex += 0.125;
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sparkleanimindex += 0.1;
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for (var i = 0; i < 4; i++)
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{
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    for (var j = 0; j < 2; j++)
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        draw_sprite_ext(spr_board_shallowwater, animindex, x + (32 * i), y + (32 * j), 2, 2, 0, c_white, 1);
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}
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for (var i = 0; i < 2; i++)
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{
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    for (var j = 0; j < 2; j++)
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        draw_sprite_ext(spr_board_shallowwater, animindex, x + (32 * i) + 32, y + (32 * j) + 64, 2, 2, 0, c_white, 1);
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}
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draw_sprite_ext(spr_board_oasis_border, 0, x, y, 2, 2, image_angle, image_blend, image_alpha);