animindex += 0.125; sparkleanimindex += 0.1; for (var i = 0; i < 4; i++) { for (var j = 0; j < 2; j++) draw_sprite_ext(spr_board_shallowwater, animindex, x + (32 * i), y + (32 * j), 2, 2, 0, c_white, 1); } for (var i = 0; i < 2; i++) { for (var j = 0; j < 2; j++) draw_sprite_ext(spr_board_shallowwater, animindex, x + (32 * i) + 32, y + (32 * j) + 64, 2, 2, 0, c_white, 1); } draw_sprite_ext(spr_board_oasis_border, 0, x, y, 2, 2, image_angle, image_blend, image_alpha);