Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_freeroam_warp_check_Step_0

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if (myinteract == 3)
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{
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    if (i_ex(obj_board_camera))
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    {
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        obj_board_camera.shift = "warptile";
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        obj_board_camera.warpx = warpx;
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        obj_board_camera.warpy = warpy;
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        obj_board_camera.playerX = playx;
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        obj_board_camera.playerY = playy;
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    }
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    if (i_ex(obj_mainchara_board))
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    {
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        obj_mainchara_board.movetype = "board";
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        obj_mainchara_board.movesleft = 0;
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    }
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    if (i_ex(obj_board_controller))
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        obj_board_controller.phase = 0;
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    myinteract = 0;
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}