if (myinteract == 3) { if (i_ex(obj_board_camera)) { obj_board_camera.shift = "warptile"; obj_board_camera.warpx = warpx; obj_board_camera.warpy = warpy; obj_board_camera.playerX = playx; obj_board_camera.playerY = playy; } if (i_ex(obj_mainchara_board)) { obj_mainchara_board.movetype = "board"; obj_mainchara_board.movesleft = 0; } if (i_ex(obj_board_controller)) obj_board_controller.phase = 0; myinteract = 0; }