Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_board_enemy_spear_Create_0

(view raw script w/o annotations or w/e)
1
image_xscale = 2;
2
image_yscale = 2;
3
image_speed = 0;
4
depth = 100001;
5
timer = 0;
6
con = 0;
7
damage = 1;
8
mysolid = 0;
9
active_hitbox = true;
10
updatetimer = 0;
11
spd = 10;
12
acc = 0;
13
destroyonhit = false;
14
for (i = 0; i < 5; i += 1)
15
{
16
    remx[i] = x;
17
    remy[i] = y;
18
}
19
snd_stop(snd_board_splash);
20
snd_play(snd_board_splash);
21
krisonly = false;