image_xscale = 2; image_yscale = 2; image_speed = 0; depth = 100001; timer = 0; con = 0; damage = 1; mysolid = 0; active_hitbox = true; updatetimer = 0; spd = 10; acc = 0; destroyonhit = false; for (i = 0; i < 5; i += 1) { remx[i] = x; remy[i] = y; } snd_stop(snd_board_splash); snd_play(snd_board_splash); krisonly = false;