Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_enemy_parent_Other_8

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1
is_moving = false;
2
movecon = 0;
3
movetimer = 0;
4
is_moving_timer = 0;
5
speed = 0;
6
if (distance_to_object(obj_board_controller.kris_object) >= (distance_to_become_aggressive - 20))
7
    move_type = 0;