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scr_board_enemy_initscr_board_enemy_init
function scr_board_enemy_init()
{
image_speed = 0.1;
scr_darksize();
scr_depth_board();
init = 0;
damage = 1;
hp = 1;
maxhp = hp;
xp_given = 1;
state = "init";
timer = 0;
updatetimer = 0;
drop_candy = true;
show_outline = false;
sword_immunity_lv = 1;
savex = x;
savey = y;
spawnerid = -1;
dontmoveduringhurt = false;
aggressive = obj_board_controller.violence;
active = true;
active_hitbox = aggressive;
damagecon = 0;
damagetimer = 0;
hurttimer = 0;
hitdir = -1;
path = path_add();
is_moving = false;
is_moving_timer = 0;
move_type = 0;
distance_to_become_aggressive = 90;
movecon = 0;
movetimer = 0;
movedir = 1;
spd = 3;
damage_hitbox = instance_create(x + 16, y + 16, obj_board_enemy_contact_hitbox);
damage_hitbox.parentid = id;
damage_hitbox.active_hitbox = active_hitbox;
idle_sprite_r = 0;
idle_sprite_l = 0;
hurt_sprite = spr_board_monster_hurt;
} ();
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