Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_enemy_fire_Create_0

(view raw script w/o annotations or w/e)
1
image_xscale = 2;
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image_yscale = 2;
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depth = 900000;
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timer = 0;
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con = 0;
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damage = 1;
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mysolid = 0;
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active_hitbox = false;
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updatetimer = 0;
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spd = 8;
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destroyonhit = false;
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image_speed = 0.1;
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for (i = 0; i < 5; i += 1)
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{
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    remx[i] = x;
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    remy[i] = y;
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}
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snd_stop(snd_board_torch);
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snd_play(snd_board_torch);
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direction = point_direction(x, y, obj_board_controller.kris_object.x + 16, obj_board_controller.kris_object.y + 16);
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krisonly = false;