image_xscale = 2; image_yscale = 2; depth = 900000; timer = 0; con = 0; damage = 1; mysolid = 0; active_hitbox = false; updatetimer = 0; spd = 8; destroyonhit = false; image_speed = 0.1; for (i = 0; i < 5; i += 1) { remx[i] = x; remy[i] = y; } snd_stop(snd_board_torch); snd_play(snd_board_torch); direction = point_direction(x, y, obj_board_controller.kris_object.x + 16, obj_board_controller.kris_object.y + 16); krisonly = false;